The Shadow Sun in Beta
Wednesday, 26 June 2013 01:58

The Shadow Sun is currently in beta and things have been progressing very well! With everything still on track for our summer release, we wanted to share a few more screenshots. Scroll to the bottom of our TSS page to get some new glimpses of the city of Shar, from the sacred Temple Precinct to the scummy sewers, as well as a shot of the game’s inventory GUI.

 
The Shadow Sun Returns!
Friday, 31 May 2013 05:46

After quite a long while, we are now in the final stretch of development of The Shadow Sun, with the different strands of the project all neatly tying together. It’s been a long journey to make our dream iOS RPG, and we’d like to show you how far we’ve come since our first announcement. So have a look at our TSS page for new screenshots and additional info, and let us know what you think on our TSS forum!

 
Season’s Greetings
Sunday, 23 December 2012 19:48

Well, it’s been a long time since we’ve officially talked about The Shadow Sun, and when the game will be released. Development has never stopped in the last 3 years since we started, and the team size grew to over 30 people in order to accomplish what we set out to do. As a result, we feel the game turned out very well. There’s still nothing quite like it on iOS and that makes us very excited to put it in the hands of RPG fans. We really can’t wait!

You’ll be hearing from us in early 2013.

Happy Holidays!

 
TSS In Fall 2011
Monday, 20 June 2011 00:01

We are pushing back the release of The Shadow Sun for a second time, this time until Fall 2011. The main reason for this is art, which has taken more time and more artists than we anticipated. The game is a monster in terms of art asset requirements, not just in the large amount that’s needed but also because everything in the game is made from scratch according to our design to suit the world’s flavour.

Production of things like monsters, characters, buildings, trees, props, and visual effects are all managed by Ossian’s art director, and not bought as generic assets from a digital store. And when it comes to the areas created for the game, every area made by our level design team is unique and never re-used. Interior areas for palaces, sewer dungeons, caves, taverns, and even peasant houses are all different. That kind of tailored attention takes time, with each area requiring props, collision, and lightmapping.

So rest assured, The Shadow Sun is coming. And we are doing our utmost to make it the highest quality game possible! We appreciate you hanging in there for its release. :)

 
TSS In Spring 2011
Tuesday, 21 December 2010 23:19

The release of The Shadow Sun has been pushed to the Spring of 2011. We decided to postpone it in order to take the additional time necessary to make it the best game it can be on the mobile platform, with the great attention to detail found in our previous RPGs.

So to our current fans and all those waiting in anticipation for a triple-A, in-depth role-playing experience, The Shadow Sun is still on its way to you. We’ll be sharing more about it in the coming months, but for now, the Ossian team wishes everyone a happy holiday!

 
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